Posts

Walls and defensive land units: Stronger together!

Image
This guide is mostly revolt-focused. You can still build high walls and stack them with defensive land units (DLUs) in Conquest, but in Conquest, if a colony ship does manage to land, high walls can work against you and in favor of your attacker by making backsnipes and siegebreaks harder. However, in Revolt, there are no sieges, backsnipes, nor siegebreaks, since a city is lost instantly when a Colony Ship lands during Red Revolt, so high walls are much more common in Revolt.  In any case, if you do want to build high walls in either game mode, you will want to stack many defensive land units (DLUs) behind those walls. The reason being that DLUs without high walls get slaughtered, but high walls without DLUs get knocked down easily. (Or, if you are playing Conquest, and you have a high wall without DLUs, your attacker will just leave the wall up and use it to defend their siege, in all likelihood.) To illustrate the point, check out the following simulation results. For each, I as...

Native sniping and compensating for lag, with examples

Image
Why should you care what sniping is in Grepolis? Have you ever been in a smaller or weaker alliance fighting against a stronger, more powerful one in Grepolis? Have you ever been the only or nearly only blue on an otherwise all red or nearly all red island? Have you ever had your nearby allies go into vacation mode, turn off their alarms, or refuse to even turn on alarms to begin with, leaving you to fight off your attackers alone? Have you ever noticed that you were losing on the battlepoint ratios one fight after another because your opponent had a doubler on and you didn't, or because their siege against you was simply heavily stacked? There are many circumstances where stacking enough defense to kill all the attacks your enemies send on you simply isn't possible, or even if it is possible, may be costly and undesirable. Additionally, on Conquest worlds, if you give your enemies time to stack a lot of defense in their sieges against you, you may find their sieges difficult,...

How to Call Incoming

Image
 Why to call incoming attacks When fighting the Deads or the Interview or the Company or anyone else you are at war with in Grepolis, it helps to be able to call incoming attacks out to your team. Not necessarily every little attack, but at least the more strategically significant ones, like incoming colony ships. Since sieges can get very very stacked in Conquest, especially when you are playing against larger more powerful teams, the best time to prevent a city from being conquered is often before the colony ship lands. In order to do this, you need to snipe or otherwise stop the colony ship from landing. This can save your team from having to choose between trying to attack a heavily stacked siege or just giving up your city as lost. Frontsniping is when you land biremes or other defensive units before the colony ship, but after the last clearing wave, in order to prevent the colony ship from landing that way. Backsniping in is when you land fliers, light ships, or other offensi...